Ancient Gear Reactor Dragon
EARTH 9

Ancient Gear Reactor Dragon

  • Archetype:
  • Ancient Gear

  • ATK:
  • 3000

  • DEF:
  • 3000

  • View:
  • 4634




If this card that was Tribute Summoned by Tributing an "Ancient Gear" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap Card on the field.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 8, 2026
57± 8/ 100
Power Score
Intrinsic 54
Deck 58

Ancient Gear Reactor Dragon — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 58 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Removal

Why it scores here

The card's value comes from being a Level 9 Ancient Gear boss that is run in 400 of 400 sampled decks and is the stated finisher of the archetype (guides). Its effects add a damage-step lock on the opponent's Spell/Trap cards and monster effects while it attacks, plus an end-of-damage-step destruction of one Spell/Trap, so it converts a successful attack into removal. The 3000 ATK and 3000 DEF are not scored; the points come from the summon route, the attack-conditional interaction, and the cheap single-copy deck slot. No combo boards were supplied, so the combo and starter axes rest on text and deck data rather than observed board outcomes.

Axis scores

Axis Score Evidence
Accessibility 70 Present in 400 of 400 decks at an average of 1.1 copies, and Level 9 implies a two-Tribute Normal Summon from Ancient Gear monsters that the sample's partners support (inferred from text and deck data; no combo starter stats).
Combo & Conversion 70 The text describes a boss that converts into a lock and a removal on attack, and guides call it the archetype's repeated end-board, but no combo boards were supplied to measure what it builds from a real start (inferred).
Resource Economy 30 No card draw, search, or graveyard refuel is in the text; the destruction of one Spell/Trap is a one-for-one trade and no netCardAdvantage data was supplied (verified from text).
Effect & Interaction 60 The attack-conditional lock on the opponent's Spell/Trap cards and monster effects through the Damage Step, plus the end-of-step destruction, is strong interaction but only while it is attacking (verified from text).
Material Utility 30 Level 9 Machine with an Earth attribute is a usable material body, but no material role combo counts were supplied, and the text does not give material value once effects are negated (inferred).
Resilience & Flexibility 40 A single-zone monster whose interaction requires it to survive to attack, so one removal or negation shuts most of its value down; the sample gives no recovery route (inferred).
Deck-Building Efficiency 60 Mostly one copy per deck (370 of 400), with a fixed archetype home and no banlist token supplied, so the slot cost is low but tied to Ancient Gear shells (observed from deck data).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Removal/Negation. Intrinsic ≈ 54, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Present in 400 of 400 sampled decks, so the card is reliably live in its archetype homes
  • The attack-conditional Spell/Trap and monster-effect lock plus the end-of-step Spell/Trap destruction give real interaction
  • Mostly single-copy usage keeps the deck slot cost low

Weaknesses

  • No combo evidence, so the observed starter, material and end-board conversion is unmeasured
  • Interaction is conditional on attacking, so it does nothing if the card is removed or negated first
  • Level 9 with no shown material or searcher routes gives limited material and resource value

Best use

Boss / End-board, with an attack-conditional Spell/Trap removal. Decks: Ancient Gears. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: opponent's Spell/Trap cards and monster effects are locked during the Damage Step after this card attacks; Card text: end-of-Damage-Step destruction of one Spell/Trap card if this card attacked; Card text: piercing damage and the second-attack clause depend on Tribute Summoning with Ancient Gear or Gadget; Deck sample: present in 400 of 400 decks, 370 at one copy; Deck sample: 198 Ancient Gears decks and 85.2% in gameplay type 7
  • Observed: Top partners: Ancient Gear Ballista in 94.5% of decks and Geartown in 93.8%; Guides name this card as the archetype's repeated boss summon
  • Inferred: Level 9 implies a two-Tribute Normal Summon route (not stated in evidence); Strong deck fit with no combo evidence to confirm conversion; Deck-level resilience is limited to the Ancient Gear shell
  • Data gaps: no combos supplied: combo conversion and starter/material/payoff roles are text-only inference no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): inclusion % inferred from the 400-deck sample only Tribute count for the Level 9 summon is not stated in the evidence











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